In VAMPIR, being in a party and being ready for an Epic dungeon are two different states. A normal party is created from the first area of the main screen and is enough for field play. An Epic dungeon needs the party plus the dungeon entry: three free entries a week per character, shared across every Epic dungeon, and a boss that has to die inside the time limit. Raids are created separately and belong to clan-scale content.
Which group for which content
| Goal | Group | First thing to check |
|---|---|---|
| Field play or quests with friends | Normal party | Leader, invites, member list |
| An Epic boss | Party plus Epic dungeon entry (or auto-match) | Dungeon selected, entries left, boss timer |
| Clan-scale content | Raid | The clan's event notice and organiser |
Auto-matching exists for the weeks nobody is online. It puts you into an Epic with strangers; the loot rules do not change, so a random clear counts exactly like a clan clear.
Source · guide.netmarble.comNetmarble Korea guide: main screen: party and raid creation
Source · guide.netmarble.comNetmarble Korea guide: dungeons: Epic entry and free entries
"We are in a party but cannot enter"
- The leader types the exact dungeon name and, if it has one, the section. Everyone checks the same target.
- Confirm the invite was accepted in the member list. Being in the chat channel is not being in the party.
- Check the Epic entry state for the party in the dungeon screen.
- Each player reads their own entries left and any access warning. The one who cannot enter is the one whose warning matters.
- Fix the missing condition first, then retry the entry together. Disbanding and re-forming at random loses the trail.
A message that saves the wipe
| Field | What to write |
|---|---|
| Target | Dungeon or event name and section |
| Leader | Who invites and starts the entry |
| Meeting point | Zone and a clear description |
| Prep | Everyone confirms entries and potions |
| Start | Date, time and time zone |
| Problem | The exact text of any warning on screen |
"Come to the boss" gives nobody anything to act on. "Target: the Epic we picked; leader: Ana; everyone check entries and type ready" shows which step is missing. It is a chat template, not a game command.
A group is not an EXP multiplier
Group up for the shared goal and the coordination, not because "more people means more EXP each". If you want the number, log a solo run and a group run for the same time with the farm method and include the waiting and gathering time in the total.




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