Invasions in VAMPIR are timed: four times a day, monsters from another dimension pour into one to four hunting grounds per region, a wave arrives every minute, and the whole thing ends after five minutes whether you cleared it or not. Bounty Hunt is the other timed content: a daily list of bosses in several difficulties, one commission at a time, a ticket per attempt, and no death penalty if the boss wins.

Invasion

Invasion rules in the Korean guide
RuleDetail
Where Hunting grounds from Poenaeri's Pierced Plains to Kisel's Bezdan
When 11:00, 15:00, 19:00, 23:00 KST daily
How many 1 to 4 hunting grounds per region at once
Start 30-second wait after the notice
Waves A new wave every minute; new monsters each wave
End All monsters dead, or 5 minutes; leftovers vanish
Reward More EXP and gold; event currency for the exchange
  1. When the notice pops, open the world map (M on PC) and look for the invasion icons in the sidebar.
  2. Teleport if a Blood Gate is close; otherwise walk, but the 30-second start does not wait for you.
  3. Kill through the waves; the fifth minute is the hard stop.

Source · guide.netmarble.comNetmarble Korea guide: Invasion

Bounty Hunt

Bounty Hunt rules
RuleDetail
Where Bounty icon at the upper right of the minimap
Ticket Bounty commission ticket per accepted commission
Active One at a time; abandon to take a different one
Difficulty Each boss in several tiers
Loss No death penalty
Reset List refreshes daily at 05:00 KST

No death penalty makes Bounty Hunt the safest place to test whether your build can take a boss above your level. Start a tier higher than you think and step down if the timer or your potions run out; the ticket is the only cost.

Source · guide.netmarble.comNetmarble Korea guide: Bounty Hunt

Related guides

Blood Gates, minimap and fast travel

Dungeons and World Boss