VAMPIR crafting has three outcomes. Success gives you the item, but bound. Great success gives a tradeable item and sometimes bonus items. Failure eats the materials and hands back by-products. Fail often enough and "Artisan's Touch" triggers: the next craft is guaranteed. Processing and Blessing are the two Trinity sinks that come after: processing rerolls extra stats on rare-or-higher gear, Blessing adds one more stat at a flat 20% and never destroys the item.
Crafting: what you can make and what can happen
| Category | Examples |
|---|---|
| Equipment | Weapons, armor, accessories |
| Seals | Radiant Seals, Blood Seals |
| Skill books | Several grades |
| Consumables | Sephira summon tickets, portrait restoration items |
| Materials | Crafting, growth and dark-trade materials |
| Collection and event items | Registration items, event-only items |
| Outcome | Result |
|---|---|
| Success | Item obtained, not tradeable |
| Great success | Tradeable item, possible bonus items |
| Failure | Materials consumed, by-products returned |
| Artisan's Touch | After enough accumulated failures, the next craft cannot fail |
The tradeable flag is the difference between crafting for yourself and crafting for the market: only great success produces something you can list. If your plan is to sell, count on the great-success rate, not the success rate.

Source / rights
Source · guide.netmarble.comNetmarble Korea guide: crafting
Processing: reroll extra stats, save the good ones
| Grade | Extra options |
|---|---|
| Rare | 2 |
| Hero | 3 |
| Legend | 3 |
| Mythic | 5 |
| Accessories | 4 |
- Processing costs Trinity per roll and works on rare or higher gear.
- Set the stats or grades you want and let auto processing run; it stops when they appear or when Trinity runs out.
- Save a roll you like. A saved set can be loaded back later, but only onto the identical item.
- Saving again overwrites the old save, so do not save a "maybe" over a "good".
Source · guide.netmarble.comNetmarble Korea guide: processing
Blessing: 20%, no destruction
Blessing adds a stat to rare-or-higher equipment and consumes a large amount of Trinity that scales with grade. The rate is fixed at 20% and a failed Blessing never breaks the item; you only lose the Trinity. On success the item name shows the blessing and the extra stat is listed apart from the base stats. Because the rate is flat, Blessing is a pure Trinity budget question, not a risk question.
Source · guide.netmarble.comNetmarble Korea guide: Blessing
Source · guide.netmarble.comNetmarble Korea guide: enhancement and Blessing rates





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