VAMPIR crafting has three outcomes. Success gives you the item, but bound. Great success gives a tradeable item and sometimes bonus items. Failure eats the materials and hands back by-products. Fail often enough and "Artisan's Touch" triggers: the next craft is guaranteed. Processing and Blessing are the two Trinity sinks that come after: processing rerolls extra stats on rare-or-higher gear, Blessing adds one more stat at a flat 20% and never destroys the item.

Crafting: what you can make and what can happen

Craftable categories in the Korean guide
CategoryExamples
Equipment Weapons, armor, accessories
Seals Radiant Seals, Blood Seals
Skill books Several grades
Consumables Sephira summon tickets, portrait restoration items
Materials Crafting, growth and dark-trade materials
Collection and event items Registration items, event-only items
Crafting outcomes
OutcomeResult
Success Item obtained, not tradeable
Great success Tradeable item, possible bonus items
Failure Materials consumed, by-products returned
Artisan's Touch After enough accumulated failures, the next craft cannot fail

The tradeable flag is the difference between crafting for yourself and crafting for the market: only great success produces something you can list. If your plan is to sell, count on the great-success rate, not the success rate.

Korean crafting screen with the selected recipe's item details
A recipe and its result in the Korean crafting screen. Image: Netmarble Korea guide; the global screen can differ.
Source / rights
Image / usage information: © Netmarble Corp. & Netmarble Neo Inc. · Image source ↗

Source · guide.netmarble.comNetmarble Korea guide: crafting

Processing: reroll extra stats, save the good ones

Processing options by grade
GradeExtra options
Rare 2
Hero 3
Legend 3
Mythic 5
Accessories 4
  1. Processing costs Trinity per roll and works on rare or higher gear.
  2. Set the stats or grades you want and let auto processing run; it stops when they appear or when Trinity runs out.
  3. Save a roll you like. A saved set can be loaded back later, but only onto the identical item.
  4. Saving again overwrites the old save, so do not save a "maybe" over a "good".

Source · guide.netmarble.comNetmarble Korea guide: processing

Blessing: 20%, no destruction

Blessing adds a stat to rare-or-higher equipment and consumes a large amount of Trinity that scales with grade. The rate is fixed at 20% and a failed Blessing never breaks the item; you only lose the Trinity. On success the item name shows the blessing and the extra stat is listed apart from the base stats. Because the rate is flat, Blessing is a pure Trinity budget question, not a risk question.

Source · guide.netmarble.comNetmarble Korea guide: Blessing

Source · guide.netmarble.comNetmarble Korea guide: enhancement and Blessing rates

Related guides

Equipment enhancement: safe limit and scrolls

Market, dark trade and NPC shops