Sephira and Blood Evolution are two Growth-menu systems that reward planning more than luck. Sephira are stones you engrave on the Tree of Life: three groups, one shape each, with a link bonus when a group is full and a set bonus when all pieces in the group share the same pattern. Blood Evolution levels cells with evolution stones; the reset costs diamonds and gives none of the materials back, so decide the layout before you start.
Sephira: shape, grade, pattern
| Axis | Values |
|---|---|
| Shape | Achelotz, Briah, Yetzirah (one shape per tree group) |
| Grade | Normal, advanced, rare, hero, legend, mythic |
| Pattern | Alpha, Sigma, Theta, Kappa |
| Effect | Trigger |
|---|---|
| Engrave | Each engraved piece |
| Link | Every slot in a group filled |
| Set | Every piece in a group shares one pattern |
The set effect is the one that changes your planning: a strong piece with the wrong pattern breaks the set for that group. New Sephira come from synthesizing pieces you are not wearing, so keep the pattern you are building toward in mind before you feed duplicates into synthesis.
Source · guide.netmarble.comNetmarble Korea guide: Sephira
Blood Evolution: cells, columns, reset
- Evolve cells row by row with evolution stones; each row has a limited number of attempts.
- Use the auto button if you want it to run, or evolve by hand to steer which cells open.
- Selecting a cell you already opened raises that cell's level instead of opening a new one.
- A connected column pays its completion effect once every cell in it is at least level 1; the effect level equals the lowest cell in the column.
- Reset only if the layout is wrong: it costs diamonds and refunds no materials.

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Because the column effect follows the lowest cell, leveling one cell to 5 while its neighbours sit at 1 buys nothing for the column. Raise the column evenly.
Source · guide.netmarble.comNetmarble Korea guide: Blood Evolution





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